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The Space battles, where you could fly in fighters and board an enemy capitol ship, were a new concept and got repetitive after several play-throughs. Which bonus to use was often relevant to the map at hand.īattlefront 2 was not a perfect game. Ownership of planets gave your credits that you could spend on unique bonuses that would alter the battle in your favor. The game required you to actually use some light strategy- which planet should you attack and when. Better yet, you could save your progress and load it back with the same amount of players at any time. Every battle mattered not just as a small trivial 5 minute event, but as part of the a whole journey. You could for example have a 2vs2, or 3vs1, or 4vsAI journey for control over the galaxy. What made it even better, is that you could play it cooperatively or against a friend, with split-screen. Two enemy fleets could also meet in space, which would trigger a Space battle between the two teams. The attack would trigger a battle with the other team, who already owns the planet, for control over it. In Galactic Conquest, all the planets in the game were laid out on one big map, and you would build fleets and attack planets.
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It is also missing the necessary large offline AI battles, space battles, and the wide-open-map game mode called "conquest," which are the building blocks of "Galactic Conquest." While the new Star Wars Battlefront game from DICE, is fun, beautiful, and authentic to "Star Wars," it is lacking one particular game mode that made "Star Wars Battlefront 2" a title in everyone's library years after its release: GALACTIC CONQUEST. But I am making a case for the inclusion of "Galactic Conquest" in the sequel to this game. I appreciate the new Battlefront game, I enjoyed it as an online shooter, and its use of the license is fantastic.
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